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	<title>Wasabisoft &#187; video games</title>
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		<title>Quality Assurance</title>
		<link>http://www.wasabisoft.net/2007/11/26/quality-assurance/</link>
		<comments>http://www.wasabisoft.net/2007/11/26/quality-assurance/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 18:44:00 +0000</pubDate>
		<dc:creator>gerry</dc:creator>
				<category><![CDATA[gerry]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.wasabisoft.net/?p=29</guid>
		<description><![CDATA[Having finally gotten a taste of the video game industry from the inside, I have to say; I love it. I was lucky enough to have gotten that taste from a company known to employ some of the coolest, most interesting people in the industry. I was also lucky to have been working on one [...]]]></description>
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<div style="float: left; width: 25%;"><a href="http://wasabisoft.pixelantes.net"><img alt="Gerry" src="http://img.photobucket.com/albums/v239/Xlom2099/gerry.jpg"/></a></div>
<p>Having finally gotten a taste of the video game industry from the inside, I have to say; I love it. I was lucky enough to have gotten that taste from a company known to employ some of the coolest, most interesting people in the industry. I was also lucky to have been working on one of the bigger releases of the year. The company? Harmonix. The game? Rock Band.<br /><span id="fullpost"><br />For the 2 months I worked at Harmonix on Rock Band, even though we were in 70+ hour a week crunches, life was a dream. I had finally put my foot in the door and gotten a chance to work on a game many people were waiting on. </p>
<p>I was in the QA department. </p>
<p>Ok, how many people did I lose there? People think QA and go, &#8220;Oh, well you didn&#8217;t really work on the game, you just played it all day.&#8221; To which I reply, &#8220;If it were only that easy my friend.&#8221; As most people know by now, we were partnered with EA and MTV. EA is not really known for their exceptional QA abilities (just look at the quality of their releases for the past few years). While there were a few good ones, the majority of them submitted the most unintelligible bugs ever. Internal QA really had to restrain ourselves from going off on them (though it did still happen from time to time).</p>
<p>There were a few things we had to do that I didn&#8217;t agree with to make the dead line, but sometimes sacrifices have to be made. Also remember that Rock Band was built from the ground up in only a year. Did we live up to everyone&#8217;s expectations? I&#8217;ll let <a href="http://www.gamerankings.com/htmlpages2/938870.asp?q=rock%20band">you decide</a>. While it may not have <a href="http://www.videogamerkids.com/mario-galaxy-officially-the-best-game-of-all-time-trumps-ocarina-of-time/">trumped number one</a>, I&#8217;d like to think it&#8217;s up there with fans of the music/rhythm genre of games. And yes, I am aware that Zelda took the spot back.</p>
<p>As for the <a href="http://www.deathofthecool.com/">people</a> <a href="http://anarchyclub.net/">I</a> <a href="http://www.myspace.com/vagiantboston">worked</a> <a href="http://www.thekonks.com/">with</a>, they were all awesome. I also finally found some great guitar competition for Rock Band and GH of old. Overall, everyone there was just awesome, and the company treated us like they actually cared (mmm late night dinners and Friday lunches).</p>
<p>As for what I think of GH3, I owned it for about two weeks before getting bored with it and trading it in. I played GH1 and 2 for the entire year while waiting for the new ones to come out. I just feel like Neversoft didn&#8217;t understand what made GH special. Sure, the solos on the later songs were bitchin&#8217;, and the inclusion of Dragonforce was pretty sweet, but the visuals made me want to go cry in a corner.</p>
<p>I haven&#8217;t mentioned this about myself yet, but I am a Graphic Artist/3D modeler. And what I saw in GH3 horrified me. The drummer was extremely clunky, <a href="http://img.photobucket.com/albums/v239/Xlom2099/judy.jpg">Judy Nails</a> turned into <a href="http://img.photobucket.com/albums/v239/Xlom2099/superslut.jpg">Super Slut™</a>, and the singer&#8230; Why did he have his <a href="http://img.photobucket.com/albums/v239/Xlom2099/ballchinnian.jpg">balls surgically attached to his chin</a>? Yeah, it&#8217;s about the music, that comes first, but damn guys, when your dummer looks <a href="http://www.google.com/search?hl=en&#038;client=firefox-a&#038;channel=s&#038;rls=org.mozilla%3Aen-US%3Aofficial&#038;hs=sQj&#038;q=guitar+hero+drummer+animation&#038;btnG=Search">like a robot</a> something ain&#8217;t right. Now the 2D animated sections, those character designs looked beautiful. Why couldn&#8217;t Neversoft have used them? </p>
<p>In closing, I would like to take a quote from Brian Clevinger of <a href="http://nuklearpower.com/">8-bit theater fame</a>, &#8220;Point is, about 80% of GH3 consists of songs I&#8217;d never listen to. They&#8217;re still mostly fun to play, but differently. GH2 made me appreciate songs and artists that I previously didn&#8217;t care about because it showcased the talent behind the music. By comparison, GH3 seems like some dudes happened to enjoy some random songs and, hey wouldn&#8217;t you know it, these guys are working on this guitar game. The songs on GH3 just don&#8217;t have anything to &#8220;say&#8221; about music. Rock Band&#8217;s playlist kind of emphasizes that distinction. Most of those songs don&#8217;t really interest me as songs, but I find them downright compelling as pieces of music to &#8220;play&#8221;. The way GH2 did.&#8221;<br /></span>
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		<title>Super Gerrio Galaxy or Reviewers that can&#8217;t keep their mouths shut</title>
		<link>http://www.wasabisoft.net/2007/11/15/super-gerrio-galaxy-or-reviewers-that-cant-keep-their-mouths-shut/</link>
		<comments>http://www.wasabisoft.net/2007/11/15/super-gerrio-galaxy-or-reviewers-that-cant-keep-their-mouths-shut/#comments</comments>
		<pubDate>Thu, 15 Nov 2007 19:38:00 +0000</pubDate>
		<dc:creator>gerry</dc:creator>
				<category><![CDATA[gerry]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.wasabisoft.net/?p=15</guid>
		<description><![CDATA[If it wasn&#8217;t apparent from my last post, for the past few days, I&#8217;ve been totally engrossed with Super Mario Galaxy. Playing through all the ins and outs on a quest to get 120 stars and unlock the secret. I won&#8217;t say what it is for those of you who haven&#8217;t managed to do that [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.supermariogalaxy.com"><img src="http://img.photobucket.com/albums/v239/Xlom2099/smgl.jpg" alt="Super Mario Galaxy"/></a></div>
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<div style="float: left; width: 25%;"><a href="http://wasabisoft.pixelantes.net"><img alt="Gerry" src="http://img.photobucket.com/albums/v239/Xlom2099/gerry.jpg"/></a></div>
<p>If it wasn&#8217;t apparent from my last post, for the past few days, I&#8217;ve been totally engrossed with Super Mario Galaxy. Playing through all the ins and outs on a quest to get 120 stars and unlock the secret. I won&#8217;t say what it is for those of you who haven&#8217;t managed to do that yet, but I will say about 10 minutes ago I completed just that and it is totally worth it. <br /><span id="fullpost"><br />Unfortunately, that secret was ruined for me. A disturbing trend I&#8217;m noticing in reviewing politic lately is to tell you too much about an upcoming game, including plot twists that may have otherwise been a surprise. <a href="http://en.wikipedia.org/wiki/Penis_envy">I can understand where they are coming from, however</a>. They are the first ones to get a copy of the game in the world. It is their job to play it and give their analysis of this product. They are also gamers, and as such, they want to be able to brag saying, &#8220;<a href="http://www.urbandictionary.com/define.php?term=epeen">Yeah, I unlocked this.</a>&#8221; Or, &#8220;It was so sad when&#8230;&#8221; But please, you are professionals. You should either put at the top of the article that you are including spoilers in the review. There are plenty of other things to talk about the games other than unlockables and what they are.</p>
<p>Because I am looking out for you, I&#8217;m going to put that this next paragraph DOES contain spoilers in an attempt to explain how reviewers are ruining things for every gamers. Though with some of these, if you didn&#8217;t already know, shame on you. Back when Final Fantasy 7 came out, one particular review said something to the effect of , &#8220;The game does a good job of evoking an emotional response in players, especially when Aeris dies at the end of disk one.&#8221; Wait, let me double back there. Aeris dies? And your fucking telling me this in a review? What the hell is the matter with you? Another one I recall off the top of my head was an image in the print EGM. They did a review of Chrono Cross in which one of the screen shots showed enemies earlier on in the game in your party. </p>
<p>I use older examples because I wouldn&#8217;t want to ruin some of the surprises of newer games. There&#8217;s one site in particular who is very good at this and others who seem to slip up every now and then (no I won&#8217;t name them), but there&#8217;s really no need to ruin the gaming experience for everyone. When I read the thing about Aeris, I literally stopped playing for awhile. A very good current example is how Gamepro ruined a surprise for Rock Band. I won&#8217;t say what the surprise was, but I will say they were not the ones who were supposed to release the information. The good friends of Harmonix, <a href="http://www.scorehero.com/">Score Hero</a>, were supposed to release that information. </p>
<p>But what do reviewers care? It&#8217;s not like a developer can do anything or the reviewer may blacklist said developer. This is ridiculous. We make these games for everyone. Not just the over zealous game reviewer. Just because they want some attention and are trying to boost traffic is no reason to slip information. I can understand that they need to reveal enough about the game to put up a good review, but there is a point where you need to use some common sense and not let up a big secret or plot twist.<br /></span>
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